blob: b8f370b87014a3c4da0a67703efc54231cc414ab [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void saturate_e40fb6() {
float2 res = float2(1.0f);
}
fragment void fragment_main() {
saturate_e40fb6();
return;
}
kernel void compute_main() {
saturate_e40fb6();
return;
}
struct VertexOutput {
float4 pos;
};
struct tint_symbol {
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
saturate_e40fb6();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
return wrapper_result;
}