| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device float* prevent_dce; |
| depth2d_array<float, access::sample> arg_0; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| float prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| float VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| float textureLoad_7b63e0(tint_module_vars_struct tint_module_vars) { |
| uint2 arg_1 = uint2(1u); |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| float res = tint_module_vars.arg_0.read(arg_1, arg_2, arg_3); |
| return res; |
| } |
| |
| fragment void fragment_main(device float* prevent_dce [[buffer(0)]], depth2d_array<float, access::sample> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_7b63e0(tint_module_vars); |
| } |
| |
| kernel void compute_main(device float* prevent_dce [[buffer(0)]], depth2d_array<float, access::sample> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_7b63e0(tint_module_vars); |
| } |
| |
| VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = textureLoad_7b63e0(tint_module_vars); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main(depth2d_array<float, access::sample> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| VertexOutput const v = vertex_main_inner(tint_module_vars); |
| return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce}; |
| } |