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// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/opengl/BackendGL.h"
#include <memory>
#include <string>
#include <utility>
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Instance.h"
#include "dawn/native/OpenGLBackend.h"
#include "dawn/native/opengl/DisplayEGL.h"
#include "dawn/native/opengl/PhysicalDeviceGL.h"
namespace dawn::native::opengl {
namespace {
#if DAWN_PLATFORM_IS(WINDOWS)
const char* kEGLLib = "libEGL.dll";
#elif DAWN_PLATFORM_IS(MACOS)
const char* kEGLLib = "libEGL.dylib";
#else
const char* kEGLLib = "libEGL.so";
#endif
} // anonymous namespace
Backend::Backend(InstanceBase* instance, wgpu::BackendType backendType)
: BackendConnection(instance, backendType) {}
std::vector<Ref<PhysicalDeviceBase>> Backend::DiscoverPhysicalDevices(
const UnpackedPtr<RequestAdapterOptions>& options) {
if (options->forceFallbackAdapter) {
return {};
}
if (!options->compatibilityMode) {
// Return an empty vector since GL physical devices can only support compatibility mode.
return {};
}
std::vector<Ref<PhysicalDeviceBase>> devices;
// A helper function performing checks on the display we're trying to use, and adding the
// physical device from it to the list returned by the discovery.
auto AppendNewDeviceFrom =
[&](ResultOrError<std::unique_ptr<DisplayEGL>> maybeDisplay) -> MaybeError {
std::unique_ptr<DisplayEGL> display;
DAWN_TRY_ASSIGN(display, std::move(maybeDisplay));
if (!display->egl.HasExt(EGLExt::CreateContextRobustness)) {
return DAWN_VALIDATION_ERROR("EGL_EXT_create_context_robustness is required.");
}
if (!display->egl.HasExt(EGLExt::FenceSync) && !display->egl.HasExt(EGLExt::ReusableSync)) {
return DAWN_INTERNAL_ERROR(
"EGL_KHR_fence_sync or EGL_KHR_reusable_sync must be supported");
}
Ref<PhysicalDevice> device;
DAWN_TRY_ASSIGN(device, PhysicalDevice::Create(GetType(), std::move(display)));
devices.push_back(device);
return {};
};
// A helper function used to give more context before printing the EGL loading error.
auto SwallowDiscoveryError = [&](MaybeError maybeError) {
if (maybeError.IsError()) {
std::unique_ptr<ErrorData> error = maybeError.AcquireError();
error->AppendContext("trying to discover a %s adapter.", GetType());
GetInstance()->ConsumedErrorAndWarnOnce(std::move(error));
}
};
if (auto* glGetProcOptions = options.Get<RequestAdapterOptionsGetGLProc>()) {
SwallowDiscoveryError(AppendNewDeviceFrom(DisplayEGL::CreateFromProcAndDisplay(
GetType(), glGetProcOptions->getProc, glGetProcOptions->display)));
} else {
SwallowDiscoveryError(
AppendNewDeviceFrom(DisplayEGL::CreateFromDynamicLoading(GetType(), kEGLLib)));
}
return devices;
}
BackendConnection* Connect(InstanceBase* instance, wgpu::BackendType backendType) {
return new Backend(instance, backendType);
}
} // namespace dawn::native::opengl