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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_OPENGL_BUFFERGL_H_
#define SRC_DAWN_NATIVE_OPENGL_BUFFERGL_H_
#include "dawn/native/Buffer.h"
#include "partition_alloc/pointers/raw_ptr.h"
#include "dawn/native/opengl/opengl_platform.h"
namespace dawn::native::opengl {
class Device;
class Buffer final : public BufferBase {
public:
static ResultOrError<Ref<Buffer>> CreateInternalBuffer(Device* device,
const BufferDescriptor* descriptor,
bool shouldLazyClear);
Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor);
GLuint GetHandle() const;
bool EnsureDataInitialized();
bool EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size);
bool EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy);
void TrackUsage() { MarkUsedInPendingCommands(); }
private:
Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor, bool shouldLazyClear);
~Buffer() override;
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
void UnmapImpl() override;
void DestroyImpl() override;
bool IsCPUWritableAtCreation() const override;
MaybeError MapAtCreationImpl() override;
void* GetMappedPointer() override;
void InitializeToZero();
GLuint mBuffer = 0;
raw_ptr<void> mMappedData = nullptr;
};
} // namespace dawn::native::opengl
#endif // SRC_DAWN_NATIVE_OPENGL_BUFFERGL_H_