| // Copyright 2022 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/opengl/ContextEGL.h" |
| |
| #include <memory> |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/native/opengl/DisplayEGL.h" |
| #include "dawn/native/opengl/UtilsEGL.h" |
| |
| #ifndef EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE |
| #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF |
| #endif |
| |
| namespace dawn::native::opengl { |
| |
| // static |
| ResultOrError<std::unique_ptr<ContextEGL>> ContextEGL::Create(const DisplayEGL* display, |
| wgpu::BackendType backend, |
| bool useRobustness, |
| bool useANGLETextureSharing) { |
| auto context = std::make_unique<ContextEGL>(display); |
| DAWN_TRY(context->Initialize(backend, useRobustness, useANGLETextureSharing)); |
| return std::move(context); |
| } |
| |
| ContextEGL::ContextEGL(const DisplayEGL* display) : mDisplay(display) {} |
| |
| ContextEGL::~ContextEGL() { |
| if (mOffscreenSurface != EGL_NO_SURFACE) { |
| mDisplay->egl.DestroySurface(mDisplay->GetDisplay(), mOffscreenSurface); |
| mOffscreenSurface = EGL_NO_SURFACE; |
| } |
| if (mContext != EGL_NO_CONTEXT) { |
| mDisplay->egl.DestroyContext(mDisplay->GetDisplay(), mContext); |
| mContext = EGL_NO_CONTEXT; |
| } |
| } |
| |
| MaybeError ContextEGL::Initialize(wgpu::BackendType backend, |
| bool useRobustness, |
| bool useANGLETextureSharing) { |
| const EGLFunctions& egl = mDisplay->egl; |
| |
| // Unless EGL_KHR_no_config is present, we need to choose an EGLConfig on context creation that |
| // will lock the EGLContext to be use with a single kind of color buffer. In that case the |
| // display should only list one kind of color buffer as potentially supported. |
| EGLConfig contextConfig = kNoConfig; |
| if (!egl.HasExt(EGLExt::NoConfigContext)) { |
| DAWN_ASSERT(mDisplay->GetPotentialSurfaceFormats().size() == 1); |
| wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0]; |
| |
| contextConfig = mDisplay->ChooseConfig(EGL_WINDOW_BIT, format); |
| if (contextConfig == kNoConfig) { |
| return DAWN_FORMAT_INTERNAL_ERROR( |
| "Couldn't find an EGLConfig rendering to a window for %s.", format); |
| } |
| } |
| |
| DAWN_TRY(CheckEGL(egl, egl.BindAPI(mDisplay->GetAPIEnum()), "eglBindAPI")); |
| |
| int major, minor; |
| switch (backend) { |
| case wgpu::BackendType::OpenGLES: |
| major = 3; |
| minor = 1; |
| break; |
| case wgpu::BackendType::OpenGL: |
| major = 4; |
| minor = 4; |
| break; |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| |
| std::vector<EGLint> attribs{ |
| EGL_CONTEXT_MAJOR_VERSION, |
| major, |
| EGL_CONTEXT_MINOR_VERSION, |
| minor, |
| }; |
| |
| if (useRobustness) { |
| DAWN_ASSERT(egl.HasExt(EGLExt::CreateContextRobustness)); |
| // EGL_EXT_create_context_robustness is promoted to 1.5 but with a different enum value. |
| if (egl.GetMinorVersion() >= 5) { |
| attribs.push_back(EGL_CONTEXT_OPENGL_ROBUST_ACCESS); |
| } else { |
| attribs.push_back(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT); |
| } |
| attribs.push_back(EGL_TRUE); |
| } |
| |
| if (useANGLETextureSharing) { |
| DAWN_ASSERT(egl.HasExt(EGLExt::DisplayTextureShareGroup)); |
| attribs.push_back(EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE); |
| attribs.push_back(EGL_TRUE); |
| } |
| |
| attribs.push_back(EGL_NONE); |
| |
| mContext = |
| egl.CreateContext(mDisplay->GetDisplay(), contextConfig, EGL_NO_CONTEXT, attribs.data()); |
| DAWN_TRY(CheckEGL(egl, mContext != EGL_NO_CONTEXT, "eglCreateContext")); |
| |
| // When EGL_KHR_surfaceless_context is not supported, we need to create a pbuffer to act |
| // as an offscreen surface. |
| if (!egl.HasExt(EGLExt::SurfacelessContext)) { |
| // The first potential surface format is always a good choice to find the config. Either we |
| // only support this one and the context will be compatible with the pbuffer, or |
| // EGL_KHR_no_config_context is supported and the context is compatible with any config. |
| wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0]; |
| |
| EGLConfig pbufferConfig = mDisplay->ChooseConfig(EGL_PBUFFER_BIT, format); |
| if (pbufferConfig == kNoConfig) { |
| return DAWN_FORMAT_INTERNAL_ERROR( |
| "Couldn't find an EGLConfig rendering to a window for %s.", format); |
| } |
| |
| EGLint pbufferAttribs[] = { |
| EGL_WIDTH, 1, // |
| EGL_HEIGHT, 1, // |
| EGL_NONE, |
| }; |
| mOffscreenSurface = |
| egl.CreatePbufferSurface(mDisplay->GetDisplay(), pbufferConfig, pbufferAttribs); |
| DAWN_TRY( |
| CheckEGL(egl, mOffscreenSurface != EGL_NO_SURFACE, "Creating the offscreen surface.")); |
| } |
| |
| return {}; |
| } |
| |
| void ContextEGL::MakeCurrent() { |
| EGLBoolean success = mDisplay->egl.MakeCurrent(mDisplay->GetDisplay(), mCurrentSurface, |
| mCurrentSurface, mContext); |
| IgnoreErrors(CheckEGL(mDisplay->egl, success == EGL_TRUE, "eglMakeCurrent")); |
| } |
| |
| // ScopedMakeSurfaceCurrent |
| |
| [[nodiscard]] ContextEGL::ScopedMakeSurfaceCurrent ContextEGL::MakeSurfaceCurrentScope( |
| EGLSurface surface) { |
| return {this, surface}; |
| } |
| |
| ContextEGL::ScopedMakeSurfaceCurrent::ScopedMakeSurfaceCurrent(ContextEGL* context, |
| EGLSurface surface) |
| : mContext(context) { |
| mContext->mCurrentSurface = surface; |
| } |
| |
| ContextEGL::ScopedMakeSurfaceCurrent::~ScopedMakeSurfaceCurrent() { |
| mContext->mCurrentSurface = mContext->mOffscreenSurface; |
| } |
| |
| } // namespace dawn::native::opengl |