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// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/opengl/ContextEGL.h"
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "dawn/native/opengl/DisplayEGL.h"
#include "dawn/native/opengl/UtilsEGL.h"
#ifndef EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE
#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
#endif
namespace dawn::native::opengl {
// static
ResultOrError<std::unique_ptr<ContextEGL>> ContextEGL::Create(const DisplayEGL* display,
wgpu::BackendType backend,
bool useRobustness,
bool useANGLETextureSharing) {
auto context = std::make_unique<ContextEGL>(display);
DAWN_TRY(context->Initialize(backend, useRobustness, useANGLETextureSharing));
return std::move(context);
}
ContextEGL::ContextEGL(const DisplayEGL* display) : mDisplay(display) {}
ContextEGL::~ContextEGL() {
if (mOffscreenSurface != EGL_NO_SURFACE) {
mDisplay->egl.DestroySurface(mDisplay->GetDisplay(), mOffscreenSurface);
mOffscreenSurface = EGL_NO_SURFACE;
}
if (mContext != EGL_NO_CONTEXT) {
mDisplay->egl.DestroyContext(mDisplay->GetDisplay(), mContext);
mContext = EGL_NO_CONTEXT;
}
}
MaybeError ContextEGL::Initialize(wgpu::BackendType backend,
bool useRobustness,
bool useANGLETextureSharing) {
const EGLFunctions& egl = mDisplay->egl;
// Unless EGL_KHR_no_config is present, we need to choose an EGLConfig on context creation that
// will lock the EGLContext to be use with a single kind of color buffer. In that case the
// display should only list one kind of color buffer as potentially supported.
EGLConfig contextConfig = kNoConfig;
if (!egl.HasExt(EGLExt::NoConfigContext)) {
DAWN_ASSERT(mDisplay->GetPotentialSurfaceFormats().size() == 1);
wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0];
contextConfig = mDisplay->ChooseConfig(EGL_WINDOW_BIT, format);
if (contextConfig == kNoConfig) {
return DAWN_FORMAT_INTERNAL_ERROR(
"Couldn't find an EGLConfig rendering to a window for %s.", format);
}
}
DAWN_TRY(CheckEGL(egl, egl.BindAPI(mDisplay->GetAPIEnum()), "eglBindAPI"));
int major, minor;
switch (backend) {
case wgpu::BackendType::OpenGLES:
major = 3;
minor = 1;
break;
case wgpu::BackendType::OpenGL:
major = 4;
minor = 4;
break;
default:
DAWN_UNREACHABLE();
}
std::vector<EGLint> attribs{
EGL_CONTEXT_MAJOR_VERSION,
major,
EGL_CONTEXT_MINOR_VERSION,
minor,
};
if (useRobustness) {
DAWN_ASSERT(egl.HasExt(EGLExt::CreateContextRobustness));
// EGL_EXT_create_context_robustness is promoted to 1.5 but with a different enum value.
if (egl.GetMinorVersion() >= 5) {
attribs.push_back(EGL_CONTEXT_OPENGL_ROBUST_ACCESS);
} else {
attribs.push_back(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT);
}
attribs.push_back(EGL_TRUE);
}
if (useANGLETextureSharing) {
DAWN_ASSERT(egl.HasExt(EGLExt::DisplayTextureShareGroup));
attribs.push_back(EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE);
attribs.push_back(EGL_TRUE);
}
attribs.push_back(EGL_NONE);
mContext =
egl.CreateContext(mDisplay->GetDisplay(), contextConfig, EGL_NO_CONTEXT, attribs.data());
DAWN_TRY(CheckEGL(egl, mContext != EGL_NO_CONTEXT, "eglCreateContext"));
// When EGL_KHR_surfaceless_context is not supported, we need to create a pbuffer to act
// as an offscreen surface.
if (!egl.HasExt(EGLExt::SurfacelessContext)) {
// The first potential surface format is always a good choice to find the config. Either we
// only support this one and the context will be compatible with the pbuffer, or
// EGL_KHR_no_config_context is supported and the context is compatible with any config.
wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0];
EGLConfig pbufferConfig = mDisplay->ChooseConfig(EGL_PBUFFER_BIT, format);
if (pbufferConfig == kNoConfig) {
return DAWN_FORMAT_INTERNAL_ERROR(
"Couldn't find an EGLConfig rendering to a window for %s.", format);
}
EGLint pbufferAttribs[] = {
EGL_WIDTH, 1, //
EGL_HEIGHT, 1, //
EGL_NONE,
};
mOffscreenSurface =
egl.CreatePbufferSurface(mDisplay->GetDisplay(), pbufferConfig, pbufferAttribs);
DAWN_TRY(
CheckEGL(egl, mOffscreenSurface != EGL_NO_SURFACE, "Creating the offscreen surface."));
}
return {};
}
void ContextEGL::MakeCurrent() {
EGLBoolean success = mDisplay->egl.MakeCurrent(mDisplay->GetDisplay(), mCurrentSurface,
mCurrentSurface, mContext);
IgnoreErrors(CheckEGL(mDisplay->egl, success == EGL_TRUE, "eglMakeCurrent"));
}
// ScopedMakeSurfaceCurrent
[[nodiscard]] ContextEGL::ScopedMakeSurfaceCurrent ContextEGL::MakeSurfaceCurrentScope(
EGLSurface surface) {
return {this, surface};
}
ContextEGL::ScopedMakeSurfaceCurrent::ScopedMakeSurfaceCurrent(ContextEGL* context,
EGLSurface surface)
: mContext(context) {
mContext->mCurrentSurface = surface;
}
ContextEGL::ScopedMakeSurfaceCurrent::~ScopedMakeSurfaceCurrent() {
mContext->mCurrentSurface = mContext->mOffscreenSurface;
}
} // namespace dawn::native::opengl