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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/opengl/DeviceGL.h"
#include <utility>
#include "dawn/common/Log.h"
#include "dawn/native/BackendConnection.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/ErrorData.h"
#include "dawn/native/Instance.h"
#include "dawn/native/opengl/BindGroupGL.h"
#include "dawn/native/opengl/BindGroupLayoutGL.h"
#include "dawn/native/opengl/BufferGL.h"
#include "dawn/native/opengl/CommandBufferGL.h"
#include "dawn/native/opengl/ComputePipelineGL.h"
#include "dawn/native/opengl/ContextEGL.h"
#include "dawn/native/opengl/DisplayEGL.h"
#include "dawn/native/opengl/PhysicalDeviceGL.h"
#include "dawn/native/opengl/PipelineLayoutGL.h"
#include "dawn/native/opengl/QuerySetGL.h"
#include "dawn/native/opengl/QueueGL.h"
#include "dawn/native/opengl/RenderPipelineGL.h"
#include "dawn/native/opengl/SamplerGL.h"
#include "dawn/native/opengl/ShaderModuleGL.h"
#include "dawn/native/opengl/SwapChainEGL.h"
#include "dawn/native/opengl/TextureGL.h"
#include "dawn/native/opengl/UtilsGL.h"
#include "dawn/native/opengl/opengl_platform.h"
namespace {
void KHRONOS_APIENTRY OnGLDebugMessage(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam) {
const char* sourceText;
switch (source) {
case GL_DEBUG_SOURCE_API:
sourceText = "OpenGL";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
sourceText = "Window System";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
sourceText = "Shader Compiler";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
sourceText = "Third Party";
break;
case GL_DEBUG_SOURCE_APPLICATION:
sourceText = "Application";
break;
case GL_DEBUG_SOURCE_OTHER:
sourceText = "Other";
break;
default:
sourceText = "UNKNOWN";
break;
}
const char* severityText;
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
severityText = "High";
break;
case GL_DEBUG_SEVERITY_MEDIUM:
severityText = "Medium";
break;
case GL_DEBUG_SEVERITY_LOW:
severityText = "Low";
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
severityText = "Notification";
break;
default:
severityText = "UNKNOWN";
break;
}
if (type == GL_DEBUG_TYPE_ERROR) {
dawn::WarningLog() << "OpenGL error:" << "\n Source: " << sourceText //
<< "\n ID: " << id //
<< "\n Severity: " << severityText //
<< "\n Message: " << message;
// Abort on an error when in Debug mode.
DAWN_UNREACHABLE();
}
}
} // anonymous namespace
namespace dawn::native::opengl {
// static
ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const OpenGLFunctions& functions,
std::unique_ptr<ContextEGL> context,
const TogglesState& deviceToggles,
Ref<DeviceBase::DeviceLostEvent>&& lostEvent) {
Ref<Device> device = AcquireRef(new Device(adapter, descriptor, functions, std::move(context),
deviceToggles, std::move(lostEvent)));
DAWN_TRY(device->Initialize(descriptor));
return device;
}
Device::Device(AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const OpenGLFunctions& functions,
std::unique_ptr<ContextEGL> context,
const TogglesState& deviceToggles,
Ref<DeviceBase::DeviceLostEvent>&& lostEvent)
: DeviceBase(adapter, descriptor, deviceToggles, std::move(lostEvent)),
mGL(functions),
mContext(std::move(context)) {}
Device::~Device() {
Destroy();
}
MaybeError Device::Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor) {
// Directly set the context current and use mGL instead of calling GetGL as GetGL will notify
// the (yet inexistent) queue that GL was used.
mContext->MakeCurrent();
const OpenGLFunctions& gl = mGL;
mFormatTable = BuildGLFormatTable(GetBGRAInternalFormat(gl));
// Use the debug output functionality to get notified about GL errors
// TODO(crbug.com/dawn/1475): add support for the KHR_debug and ARB_debug_output
// extensions
bool hasDebugOutput = gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2);
if (GetAdapter()->GetInstance()->IsBackendValidationEnabled() && hasDebugOutput) {
gl.Enable(GL_DEBUG_OUTPUT);
gl.Enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
// Any GL error; dangerous undefined behavior; any shader compiler and linker errors
gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr,
GL_TRUE);
// Severe performance warnings; GLSL or other shader compiler and linker warnings;
// use of currently deprecated behavior
gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr,
GL_TRUE);
// Performance warnings from redundant state changes; trivial undefined behavior
// This is disabled because we do an incredible amount of redundant state changes.
gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr,
GL_FALSE);
// Any message which is not an error or performance concern
gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0,
nullptr, GL_FALSE);
gl.DebugMessageCallback(&OnGLDebugMessage, nullptr);
}
// Set initial state.
gl.Enable(GL_DEPTH_TEST);
gl.Enable(GL_SCISSOR_TEST);
if (gl.GetVersion().IsDesktop()) {
// These are not necessary on GLES. The functionality is enabled by default, and
// works by specifying sample counts and SRGB textures, respectively.
gl.Enable(GL_MULTISAMPLE);
gl.Enable(GL_FRAMEBUFFER_SRGB);
}
gl.Enable(GL_SAMPLE_MASK);
Ref<Queue> queue;
DAWN_TRY_ASSIGN(queue, Queue::Create(this, &descriptor->defaultQueue));
if (HasAnisotropicFiltering(gl)) {
gl.GetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxTextureMaxAnisotropy);
}
return DeviceBase::Initialize(std::move(queue));
}
const GLFormat& Device::GetGLFormat(const Format& format) {
DAWN_ASSERT(format.IsSupported());
DAWN_ASSERT(format.GetIndex() < mFormatTable.size());
const GLFormat& result = mFormatTable[format.GetIndex()];
DAWN_ASSERT(result.isSupportedOnBackend);
return result;
}
GLenum Device::GetBGRAInternalFormat(const OpenGLFunctions& gl) const {
if (gl.IsGLExtensionSupported("GL_EXT_texture_format_BGRA8888") ||
gl.IsGLExtensionSupported("GL_APPLE_texture_format_BGRA8888")) {
return GL_BGRA8_EXT;
} else {
// Desktop GL will swizzle to/from RGBA8 for BGRA formats.
return GL_RGBA8;
}
}
ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) {
return BindGroup::Create(this, descriptor);
}
ResultOrError<Ref<BindGroupLayoutInternalBase>> Device::CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) {
return AcquireRef(new BindGroupLayout(this, descriptor));
}
ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl(
const UnpackedPtr<BufferDescriptor>& descriptor) {
return AcquireRef(new Buffer(this, descriptor));
}
ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer(
CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor) {
return AcquireRef(new CommandBuffer(encoder, descriptor));
}
Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl(
const UnpackedPtr<ComputePipelineDescriptor>& descriptor) {
return ComputePipeline::CreateUninitialized(this, descriptor);
}
ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl(
const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) {
return AcquireRef(new PipelineLayout(this, descriptor));
}
ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) {
return AcquireRef(new QuerySet(this, descriptor));
}
Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl(
const UnpackedPtr<RenderPipelineDescriptor>& descriptor) {
return RenderPipeline::CreateUninitialized(this, descriptor);
}
ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
return AcquireRef(new Sampler(this, descriptor));
}
ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl(
const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
const std::vector<tint::wgsl::Extension>& internalExtensions,
ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages) {
return ShaderModule::Create(this, descriptor, internalExtensions, parseResult,
compilationMessages);
}
ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl(Surface* surface,
SwapChainBase* previousSwapChain,
const SurfaceConfiguration* config) {
return SwapChainEGL::Create(this, surface, previousSwapChain, config);
}
ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(
const UnpackedPtr<TextureDescriptor>& descriptor) {
return Texture::Create(this, descriptor);
}
ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl(
TextureBase* texture,
const UnpackedPtr<TextureViewDescriptor>& descriptor) {
return AcquireRef(new TextureView(texture, descriptor));
}
MaybeError Device::ValidateTextureCanBeWrapped(const UnpackedPtr<TextureDescriptor>& descriptor) {
DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D,
"Texture dimension (%s) is not %s.", descriptor->dimension,
wgpu::TextureDimension::e2D);
DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.",
descriptor->mipLevelCount);
DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1, "Array layer count (%u) is not 1.",
descriptor->size.depthOrArrayLayers);
DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.",
descriptor->sampleCount);
DAWN_INVALID_IF(descriptor->usage & wgpu::TextureUsage::StorageBinding,
"Texture usage (%s) cannot have %s.", descriptor->usage,
wgpu::TextureUsage::StorageBinding);
return {};
}
Ref<TextureBase> Device::CreateTextureWrappingEGLImage(const ExternalImageDescriptor* descriptor,
::EGLImage image) {
const OpenGLFunctions& gl = GetGL();
UnpackedPtr<TextureDescriptor> textureDescriptor;
if (ConsumedError(ValidateAndUnpack(FromAPI(descriptor->cTextureDescriptor)),
&textureDescriptor)) {
return nullptr;
}
if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) {
return nullptr;
}
if (ConsumedError(ValidateTextureCanBeWrapped(textureDescriptor))) {
return nullptr;
}
// The EGLImage was created from outside of Dawn so it must be on the same display that was
// provided to create the device. The best check we can do is that we indeed have
// EGL_KHR_image_base.
DAWN_ASSERT(GetEGL(false).HasExt(EGLExt::ImageBase));
GLuint tex;
gl.GenTextures(1, &tex);
gl.BindTexture(GL_TEXTURE_2D, tex);
gl.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
GLint width, height;
gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
if (textureDescriptor->size.width != static_cast<uint32_t>(width) ||
textureDescriptor->size.height != static_cast<uint32_t>(height) ||
textureDescriptor->size.depthOrArrayLayers != 1) {
gl.DeleteTextures(1, &tex);
HandleError(DAWN_VALIDATION_ERROR(
"EGLImage size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.",
width, height, &textureDescriptor->size));
return nullptr;
}
// TODO(dawn:803): Validate the OpenGL texture format from the EGLImage against the format
// in the passed-in TextureDescriptor.
auto result = AcquireRef(new Texture(this, textureDescriptor, tex));
result->SetIsSubresourceContentInitialized(descriptor->isInitialized,
result->GetAllSubresources());
return result;
}
Ref<TextureBase> Device::CreateTextureWrappingGLTexture(const ExternalImageDescriptor* descriptor,
GLuint texture) {
const OpenGLFunctions& gl = GetGL();
UnpackedPtr<TextureDescriptor> textureDescriptor;
if (ConsumedError(ValidateAndUnpack(FromAPI(descriptor->cTextureDescriptor)),
&textureDescriptor)) {
return nullptr;
}
if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) {
return nullptr;
}
if (!HasFeature(Feature::ANGLETextureSharing)) {
HandleError(DAWN_VALIDATION_ERROR("Device does not support ANGLE GL texture sharing."));
return nullptr;
}
if (ConsumedError(ValidateTextureCanBeWrapped(textureDescriptor))) {
return nullptr;
}
gl.BindTexture(GL_TEXTURE_2D, texture);
GLint width, height;
gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
if (textureDescriptor->size.width != static_cast<uint32_t>(width) ||
textureDescriptor->size.height != static_cast<uint32_t>(height) ||
textureDescriptor->size.depthOrArrayLayers != 1) {
HandleError(DAWN_VALIDATION_ERROR(
"GL texture size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.",
width, height, &textureDescriptor->size));
return nullptr;
}
auto result = AcquireRef(new Texture(this, textureDescriptor, texture));
result->SetIsSubresourceContentInitialized(descriptor->isInitialized,
result->GetAllSubresources());
return result;
}
MaybeError Device::TickImpl() {
ToBackend(GetQueue())->SubmitFenceSync();
return {};
}
MaybeError Device::CopyFromStagingToBufferImpl(BufferBase* source,
uint64_t sourceOffset,
BufferBase* destination,
uint64_t destinationOffset,
uint64_t size) {
return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer.");
}
MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source,
const TextureDataLayout& src,
const TextureCopy& dst,
const Extent3D& copySizePixels) {
return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer to texture.");
}
void Device::DestroyImpl() {
DAWN_ASSERT(GetState() == State::Disconnected);
}
uint32_t Device::GetOptimalBytesPerRowAlignment() const {
return 1;
}
uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const {
return 1;
}
float Device::GetTimestampPeriodInNS() const {
return 1.0f;
}
bool Device::MayRequireDuplicationOfIndirectParameters() const {
return true;
}
bool Device::ShouldApplyIndexBufferOffsetToFirstIndex() const {
return true;
}
const OpenGLFunctions& Device::GetGL() const {
mContext->MakeCurrent();
ToBackend(GetQueue())->OnGLUsed();
return mGL;
}
int Device::GetMaxTextureMaxAnisotropy() const {
return mMaxTextureMaxAnisotropy;
}
const EGLFunctions& Device::GetEGL(bool makeCurrent) const {
if (makeCurrent) {
mContext->MakeCurrent();
ToBackend(GetQueue())->OnGLUsed();
}
return ToBackend(GetPhysicalDevice())->GetDisplay()->egl;
}
EGLDisplay Device::GetEGLDisplay() const {
return ToBackend(GetPhysicalDevice())->GetDisplay()->GetDisplay();
}
ContextEGL* Device::GetContext() const {
return mContext.get();
}
} // namespace dawn::native::opengl