| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_OPENGL_TEXTUREGL_H_ |
| #define SRC_DAWN_NATIVE_OPENGL_TEXTUREGL_H_ |
| |
| #include "dawn/native/Texture.h" |
| |
| #include "dawn/native/opengl/opengl_platform.h" |
| |
| namespace dawn::native::opengl { |
| |
| class Device; |
| struct GLFormat; |
| |
| class Texture final : public TextureBase { |
| public: |
| static ResultOrError<Ref<Texture>> Create(Device* device, |
| const UnpackedPtr<TextureDescriptor>& descriptor); |
| Texture(Device* device, const UnpackedPtr<TextureDescriptor>& descriptor, GLuint handle); |
| |
| GLuint GetHandle() const; |
| GLenum GetGLTarget() const; |
| const GLFormat& GetGLFormat() const; |
| |
| MaybeError EnsureSubresourceContentInitialized(const SubresourceRange& range); |
| |
| private: |
| Texture(Device* device, const UnpackedPtr<TextureDescriptor>& descriptor); |
| ~Texture() override; |
| |
| void DestroyImpl() override; |
| MaybeError ClearTexture(const SubresourceRange& range, TextureBase::ClearValue clearValue); |
| |
| GLuint mHandle; |
| bool mOwnsHandle = false; |
| GLenum mTarget; |
| }; |
| |
| class TextureView final : public TextureViewBase { |
| public: |
| TextureView(TextureBase* texture, const UnpackedPtr<TextureViewDescriptor>& descriptor); |
| |
| GLuint GetHandle() const; |
| GLenum GetGLTarget() const; |
| void BindToFramebuffer(GLenum target, GLenum attachment, GLuint depthLayer = 0); |
| |
| private: |
| ~TextureView() override; |
| void DestroyImpl() override; |
| GLenum GetInternalFormat() const; |
| |
| // TODO(crbug.com/dawn/1355): Delete this handle on texture destroy. |
| GLuint mHandle; |
| GLenum mTarget; |
| bool mOwnsHandle; |
| }; |
| |
| } // namespace dawn::native::opengl |
| |
| #endif // SRC_DAWN_NATIVE_OPENGL_TEXTUREGL_H_ |