blob: 32b9b95b149961896175fdb3a08973c6bd8f1d11 [file] [log] [blame] [edit]
static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
gl_Position = (0.0f).xxxx;
return;
}
struct main_out {
float4 gl_Position;
};
struct tint_symbol {
float4 gl_Position : SV_Position;
};
main_out main_inner() {
main_1();
main_out tint_symbol_1 = {gl_Position};
return tint_symbol_1;
}
tint_symbol main() {
main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.gl_Position = inner_result.gl_Position;
return wrapper_result;
}