| // Copyright 2020 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <set> | |
| #include <vector> | |
| #include "dawn/common/Math.h" | |
| #include "dawn/common/SlabAllocator.h" | |
| #include "gtest/gtest.h" | |
| namespace dawn { | |
| namespace { | |
| struct Foo : public PlacementAllocated { | |
| explicit Foo(int value) : value(value) {} | |
| int value; | |
| }; | |
| struct alignas(256) AlignedFoo : public Foo { | |
| using Foo::Foo; | |
| }; | |
| // Test that a slab allocator of a single object works. | |
| TEST(SlabAllocatorTests, Single) { | |
| SlabAllocator<Foo> allocator(1 * sizeof(Foo)); | |
| Foo* obj = allocator.Allocate(4); | |
| EXPECT_EQ(obj->value, 4); | |
| allocator.Deallocate(obj); | |
| } | |
| // Allocate multiple objects and check their data is correct. | |
| TEST(SlabAllocatorTests, AllocateSequential) { | |
| // Check small alignment | |
| { | |
| SlabAllocator<Foo> allocator(5 * sizeof(Foo)); | |
| std::vector<Foo*> objects; | |
| for (int i = 0; i < 10; ++i) { | |
| auto* ptr = allocator.Allocate(i); | |
| EXPECT_TRUE(std::find(objects.begin(), objects.end(), ptr) == objects.end()); | |
| objects.push_back(ptr); | |
| } | |
| for (int i = 0; i < 10; ++i) { | |
| // Check that the value is correct and hasn't been trampled. | |
| EXPECT_EQ(objects[i]->value, i); | |
| // Check that the alignment is correct. | |
| EXPECT_TRUE(IsPtrAligned(objects[i], alignof(Foo))); | |
| } | |
| // Deallocate all of the objects. | |
| for (Foo* object : objects) { | |
| allocator.Deallocate(object); | |
| } | |
| } | |
| // Check large alignment | |
| { | |
| SlabAllocator<AlignedFoo> allocator(9 * sizeof(AlignedFoo)); | |
| std::vector<AlignedFoo*> objects; | |
| for (int i = 0; i < 21; ++i) { | |
| auto* ptr = allocator.Allocate(i); | |
| EXPECT_TRUE(std::find(objects.begin(), objects.end(), ptr) == objects.end()); | |
| objects.push_back(ptr); | |
| } | |
| for (int i = 0; i < 21; ++i) { | |
| // Check that the value is correct and hasn't been trampled. | |
| EXPECT_EQ(objects[i]->value, i); | |
| // Check that the alignment is correct. | |
| EXPECT_TRUE(IsPtrAligned(objects[i], 256)); | |
| } | |
| // Deallocate all of the objects. | |
| for (AlignedFoo* object : objects) { | |
| allocator.Deallocate(object); | |
| } | |
| } | |
| } | |
| // Test that when reallocating a number of objects <= pool size, all memory is reused. | |
| TEST(SlabAllocatorTests, ReusesFreedMemory) { | |
| SlabAllocator<Foo> allocator(17 * sizeof(Foo)); | |
| // Allocate a number of objects. | |
| std::set<Foo*> objects; | |
| for (int i = 0; i < 17; ++i) { | |
| EXPECT_TRUE(objects.insert(allocator.Allocate(i)).second); | |
| } | |
| // Deallocate all of the objects. | |
| for (Foo* object : objects) { | |
| allocator.Deallocate(object); | |
| } | |
| std::set<Foo*> reallocatedObjects; | |
| // Allocate objects again. All of the pointers should be the same. | |
| for (int i = 0; i < 17; ++i) { | |
| Foo* ptr = allocator.Allocate(i); | |
| EXPECT_TRUE(reallocatedObjects.insert(ptr).second); | |
| EXPECT_TRUE(std::find(objects.begin(), objects.end(), ptr) != objects.end()); | |
| } | |
| // Deallocate all of the objects. | |
| for (Foo* object : objects) { | |
| allocator.Deallocate(object); | |
| } | |
| } | |
| // Test many allocations and deallocations. Meant to catch corner cases with partially | |
| // empty slabs. | |
| TEST(SlabAllocatorTests, AllocateDeallocateMany) { | |
| SlabAllocator<Foo> allocator(17 * sizeof(Foo)); | |
| std::set<Foo*> objects; | |
| std::set<Foo*> set3; | |
| std::set<Foo*> set7; | |
| // Allocate many objects. | |
| for (uint32_t i = 0; i < 800; ++i) { | |
| Foo* object = allocator.Allocate(i); | |
| EXPECT_TRUE(objects.insert(object).second); | |
| if (i % 3 == 0) { | |
| set3.insert(object); | |
| } else if (i % 7 == 0) { | |
| set7.insert(object); | |
| } | |
| } | |
| // Deallocate every 3rd object. | |
| for (Foo* object : set3) { | |
| allocator.Deallocate(object); | |
| objects.erase(object); | |
| } | |
| // Allocate many more objects | |
| for (uint32_t i = 0; i < 800; ++i) { | |
| Foo* object = allocator.Allocate(i); | |
| EXPECT_TRUE(objects.insert(object).second); | |
| if (i % 7 == 0) { | |
| set7.insert(object); | |
| } | |
| } | |
| // Deallocate every 7th object from the first and second rounds of allocation. | |
| for (Foo* object : set7) { | |
| allocator.Deallocate(object); | |
| objects.erase(object); | |
| } | |
| // Allocate objects again | |
| for (uint32_t i = 0; i < 800; ++i) { | |
| Foo* object = allocator.Allocate(i); | |
| EXPECT_TRUE(objects.insert(object).second); | |
| } | |
| // Deallocate the rest of the objects | |
| for (Foo* object : objects) { | |
| allocator.Deallocate(object); | |
| } | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |