| SKIP: FAILED |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct main_outputs { |
| float4 main_out_x_GLF_color_1 : SV_Target0; |
| }; |
| |
| |
| cbuffer cbuffer_x_6 : register(b0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1) { |
| uint4 x_9[4]; |
| }; |
| static float4 x_GLF_color = (0.0f).xxxx; |
| void main_1() { |
| int a = 0; |
| float4 v = (0.0f).xxxx; |
| float3x4 m = float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx); |
| float4x4 indexable = float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx); |
| a = asint(x_6[0u].x); |
| v = float4((asfloat(x_9[2u].x)).xxxx); |
| float x_49 = asfloat(x_9[3u].x); |
| float4 v_1 = float4(x_49, 0.0f, 0.0f, 0.0f); |
| float4 v_2 = float4(0.0f, x_49, 0.0f, 0.0f); |
| m = float3x4(v_1, v_2, float4(0.0f, 0.0f, x_49, 0.0f)); |
| int x_54 = a; |
| int x_55 = a; |
| m[x_54][x_55] = asfloat(x_9[0u].x); |
| int x_59 = a; |
| int x_78 = a; |
| int x_79 = a; |
| float4 v_3 = float4(m[0u].x, m[0u].y, m[0u].z, m[0u].w); |
| float4 v_4 = float4(m[1u].x, m[1u].y, m[1u].z, m[1u].w); |
| indexable = float4x4(v_3, v_4, float4(m[2u].x, m[2u].y, m[2u].z, m[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f)); |
| v[x_59] = (v[x_59] + indexable[x_78][x_79]); |
| float v_5 = v.y; |
| if ((v_5 == asfloat(x_9[1u].x))) { |
| float v_6 = float(asint(x_6[0u].x)); |
| float v_7 = float(asint(x_6[1u].x)); |
| float v_8 = float(asint(x_6[1u].x)); |
| x_GLF_color = float4(v_6, v_7, v_8, float(asint(x_6[0u].x))); |
| } else { |
| x_GLF_color = float4((float(asint(x_6[1u].x))).xxxx); |
| } |
| } |
| |
| main_out main_inner() { |
| main_1(); |
| main_out v_9 = {x_GLF_color}; |
| return v_9; |
| } |
| |
| main_outputs main() { |
| main_out v_10 = main_inner(); |
| main_outputs v_11 = {v_10.x_GLF_color_1}; |
| return v_11; |
| } |
| |
| FXC validation failure: |
| C:\src\dawn\Shader@0x00000185E815F580(30,3-9): error X3500: array reference cannot be used as an l-value; not natively addressable |
| |