| SKIP: FAILED |
| |
| |
| struct buf0 { |
| sequence : vec4<i32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : vec4<i32>; |
| var i : i32; |
| var sum : i32; |
| a = vec4<i32>(0, 0, 0, 0); |
| i = 0; |
| loop { |
| let x_40 : i32 = i; |
| let x_42 : i32 = x_7.sequence.w; |
| if ((x_40 < (x_42 + 1))) { |
| } else { |
| break; |
| } |
| let x_46 : i32 = i; |
| let x_48 : i32 = x_7.sequence.x; |
| let x_49 : i32 = i; |
| let x_52 : i32 = x_7.sequence[clamp(x_46, x_48, x_49)]; |
| if ((x_52 == 1)) { |
| let x_57 : i32 = i; |
| a[x_57] = 5; |
| } else { |
| let x_59 : i32 = i; |
| let x_60 : i32 = i; |
| a[x_59] = x_60; |
| } |
| |
| continuing { |
| let x_62 : i32 = i; |
| i = (x_62 + 1); |
| } |
| } |
| let x_65 : i32 = a.x; |
| let x_67 : i32 = a.y; |
| let x_70 : i32 = a.z; |
| let x_73 : i32 = a.w; |
| sum = (((x_65 + x_67) + x_70) + x_73); |
| let x_75 : i32 = sum; |
| if ((x_75 == 10)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| |
| Failed to generate: :49:9 error: binary: no matching overload for 'operator * (i32, u32)' |
| |
| 9 candidate operators: |
| • 'operator * (T ✓ , T ✗ ) -> T' where: |
| ✓ 'T' is 'f32', 'i32', 'u32' or 'f16' |
| • 'operator * (vecN<T> ✗ , T ✓ ) -> vecN<T>' where: |
| ✓ 'T' is 'f32', 'i32', 'u32' or 'f16' |
| • 'operator * (T ✓ , vecN<T> ✗ ) -> vecN<T>' where: |
| ✓ 'T' is 'f32', 'i32', 'u32' or 'f16' |
| • 'operator * (T ✗ , matNxM<T> ✗ ) -> matNxM<T>' where: |
| ✗ 'T' is 'f32' or 'f16' |
| • 'operator * (matNxM<T> ✗ , T ✗ ) -> matNxM<T>' where: |
| ✗ 'T' is 'f32' or 'f16' |
| • 'operator * (vecN<T> ✗ , vecN<T> ✗ ) -> vecN<T>' where: |
| ✗ 'T' is 'f32', 'i32', 'u32' or 'f16' |
| • 'operator * (matCxR<T> ✗ , vecC<T> ✗ ) -> vecR<T>' where: |
| ✗ 'T' is 'f32' or 'f16' |
| • 'operator * (vecR<T> ✗ , matCxR<T> ✗ ) -> vecC<T>' where: |
| ✗ 'T' is 'f32' or 'f16' |
| • 'operator * (matKxR<T> ✗ , matCxK<T> ✗ ) -> matCxR<T>' where: |
| ✗ 'T' is 'f32' or 'f16' |
| |
| %25:u32 = mul %24, 4u |
| ^^^^^^^^^^^^^^^^^^^^^ |
| |
| :22:7 note: in block |
| $B3: { # body |
| ^^^ |
| |
| note: # Disassembly |
| buf0 = struct @align(16) { |
| sequence:vec4<i32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, array<vec4<u32>, 1>, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, vec4<i32>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %sum:ptr<function, i32, read_write> = var |
| store %a, vec4<i32>(0i) |
| store %i, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %7:i32 = load %i |
| %x_40:i32 = let %7 |
| %9:ptr<uniform, vec4<u32>, read> = access %x_7, 0u |
| %10:u32 = load_vector_element %9, 3u |
| %11:i32 = bitcast %10 |
| %x_42:i32 = let %11 |
| %13:i32 = add %x_42, 1i |
| %14:bool = lt %x_40, %13 |
| if %14 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %15:i32 = load %i |
| %x_46:i32 = let %15 |
| %17:ptr<uniform, vec4<u32>, read> = access %x_7, 0u |
| %18:u32 = load_vector_element %17, 0u |
| %19:i32 = bitcast %18 |
| %x_48:i32 = let %19 |
| %21:i32 = load %i |
| %x_49:i32 = let %21 |
| %23:i32 = max %x_46, %x_48 |
| %24:i32 = min %23, %x_49 |
| %25:u32 = mul %24, 4u |
| %26:u32 = div %25, 16u |
| %27:ptr<uniform, vec4<u32>, read> = access %x_7, %26 |
| %28:u32 = mod %25, 16u |
| %29:u32 = div %28, 4u |
| %30:u32 = load_vector_element %27, %29 |
| %31:i32 = bitcast %30 |
| %x_52:i32 = let %31 |
| %33:bool = eq %x_52, 1i |
| if %33 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %34:i32 = load %i |
| %x_57:i32 = let %34 |
| store_vector_element %a, %x_57, 5i |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %36:i32 = load %i |
| %x_59:i32 = let %36 |
| %38:i32 = load %i |
| %x_60:i32 = let %38 |
| store_vector_element %a, %x_59, %x_60 |
| exit_if # if_2 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %40:i32 = load %i |
| %x_62:i32 = let %40 |
| %42:i32 = add %x_62, 1i |
| store %i, %42 |
| next_iteration # -> $B3 |
| } |
| } |
| %43:i32 = load_vector_element %a, 0u |
| %x_65:i32 = let %43 |
| %45:i32 = load_vector_element %a, 1u |
| %x_67:i32 = let %45 |
| %47:i32 = load_vector_element %a, 2u |
| %x_70:i32 = let %47 |
| %49:i32 = load_vector_element %a, 3u |
| %x_73:i32 = let %49 |
| %51:i32 = add %x_65, %x_67 |
| %52:i32 = add %51, %x_70 |
| %53:i32 = add %52, %x_73 |
| store %sum, %53 |
| %54:i32 = load %sum |
| %x_75:i32 = let %54 |
| %56:bool = eq %x_75, 10i |
| if %56 [t: $B9, f: $B10] { # if_3 |
| $B9: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| $B10: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %main = @fragment func():main_out { |
| $B11: { |
| %58:void = call %main_1 |
| %59:vec4<f32> = load %x_GLF_color |
| %60:main_out = construct %59 |
| ret %60 |
| } |
| } |
| |