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dawn
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refs/heads/chromium/6692
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.
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test
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tint
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expressions
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binary
/
mul
/
mat3x2-vec3
/
f16.wgsl.expected.ir.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct
S
{
f16mat3x2 matrix
;
f16vec3 vector
;
};
precision highp
float
;
precision highp
int
;
uniform S data
;
void
main
()
{
f16vec2 x
=
(
data
.
matrix
*
data
.
vector
);
}