blob: 36c0f54feae29dcf568afeab355e2efbdf5c7a04 [file] [log] [blame] [edit]
struct VertexOutput {
float4 pos;
uint2 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint2 extractBits_f28f69() {
uint2 arg_0 = (1u).xx;
uint arg_1 = 1u;
uint arg_2 = 1u;
uint2 v = arg_0;
uint v_1 = arg_2;
uint v_2 = min(arg_1, 32u);
uint v_3 = (32u - min(32u, (v_2 + v_1)));
uint2 v_4 = (((v_3 < 32u)) ? ((v << uint2((v_3).xx))) : ((0u).xx));
uint2 res = ((((v_3 + v_2) < 32u)) ? ((v_4 >> uint2(((v_3 + v_2)).xx))) : (((v_4 >> (31u).xx) >> (1u).xx)));
return res;
}
void fragment_main() {
prevent_dce.Store2(0u, extractBits_f28f69());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store2(0u, extractBits_f28f69());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = extractBits_f28f69();
VertexOutput v_5 = tint_symbol;
return v_5;
}
vertex_main_outputs vertex_main() {
VertexOutput v_6 = vertex_main_inner();
VertexOutput v_7 = v_6;
VertexOutput v_8 = v_6;
vertex_main_outputs v_9 = {v_8.prevent_dce, v_7.pos};
return v_9;
}