)]}'
{
  "commit": "8256abd0e66830233a414378c793090047221e51",
  "tree": "c99cb7902b1759c23cdc8ab425229a1c5d8a8495",
  "parents": [
    "fc7d346f939f5abbaf6324aff78fbf3584a0b85b"
  ],
  "author": {
    "name": "dan sinclair",
    "email": "dsinclair@chromium.org",
    "time": "Sat Sep 28 18:30:31 2024 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Sat Sep 28 18:30:31 2024 +0000"
  },
  "message": "[glsl][ir] Fix types for GLSL builtins\n\nSeveral of the GLSL builtins are `i32` where in WGSL they are `u32`.\nThis CL fixes the `var` creation to have the correct types so the\nsubsequent bitcast calls do not get removed.\n\nBug: 42251044\nChange-Id: I51e4fe08cb7a0d41e75041b89756746a9a4649ff\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208395\nCommit-Queue: dan sinclair \u003cdsinclair@chromium.org\u003e\nReviewed-by: James Price \u003cjrprice@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "a13a9c608f5ec94417d788bc5488ad3b24fee1ea",
      "old_mode": 33188,
      "old_path": "src/tint/lang/glsl/writer/raise/shader_io.cc",
      "new_id": "bf1bf7a34965bb118a04d082ef6f744a5b76c874",
      "new_mode": 33188,
      "new_path": "src/tint/lang/glsl/writer/raise/shader_io.cc"
    }
  ]
}
