| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_SCRATCHBUFFER_H_ | |
| #define SRC_DAWN_NATIVE_SCRATCHBUFFER_H_ | |
| #include <cstdint> | |
| #include "dawn/common/Ref.h" | |
| #include "dawn/native/Buffer.h" | |
| #include "partition_alloc/pointers/raw_ptr.h" | |
| namespace dawn::native { | |
| class DeviceBase; | |
| // A ScratchBuffer is a lazily allocated and lazily grown GPU buffer for intermittent use by | |
| // commands in the GPU queue. Note that scratch buffers are not zero-initialized, so users must | |
| // be careful not to exposed uninitialized bytes to client shaders. | |
| class ScratchBuffer { | |
| public: | |
| // Note that this object does not retain a reference to `device`, so `device` MUST outlive | |
| // this object. | |
| ScratchBuffer(DeviceBase* device, wgpu::BufferUsage usage); | |
| ~ScratchBuffer(); | |
| // Resets this ScratchBuffer, guaranteeing that the next EnsureCapacity call allocates a | |
| // fresh buffer. | |
| void Reset(); | |
| // Ensures that this ScratchBuffer is backed by a buffer on `device` with at least | |
| // `capacity` bytes of storage. | |
| MaybeError EnsureCapacity(uint64_t capacity); | |
| BufferBase* GetBuffer() const; | |
| private: | |
| const raw_ptr<DeviceBase> mDevice; | |
| const wgpu::BufferUsage mUsage; | |
| Ref<BufferBase> mBuffer; | |
| }; | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_SCRATCHBUFFER_H_ |