blob: 3bc85368157081fea1028cf14c5ff37aabde2ced [file] [edit]
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4, std140)
uniform tint_symbol_2_1_ubo {
Uniforms tint_symbol_1;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
mat2x4 m1 = mat2x4(vec4(0.0f), vec4(0.0f));
uint v_1 = v.tint_symbol_1.i;
m1[v_1][0] = 1.0f;
}