blob: 13f8ed60693f59bf3fd0c80718ac752f9bc29c42 [file] [edit]
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4, std140)
uniform tint_symbol_2_1_ubo {
Uniforms tint_symbol_1;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
mat2x4 m1 = mat2x4(vec4(0.0f), vec4(0.0f));
uint v_1 = v.tint_symbol_1.i;
m1[v_1] = vec4(1.0f);
}