| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct Uniforms { |
| /* 0x0000 */ uint i; |
| /* 0x0004 */ uint j; |
| }; |
| |
| struct tint_module_vars_struct { |
| const constant Uniforms* uniforms; |
| thread float2x4* m1; |
| }; |
| |
| kernel void tint_symbol(const constant Uniforms* uniforms [[buffer(0)]]) { |
| thread float2x4 m1 = float2x4(0.0f); |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.uniforms=uniforms, .m1=(&m1)}; |
| (*tint_module_vars.m1)[(*tint_module_vars.uniforms).i][(*tint_module_vars.uniforms).j] = 1.0f; |
| } |