| #version 310 es | |
| struct Uniforms { | |
| uint i; | |
| uint j; | |
| }; | |
| layout(binding = 4, std140) | |
| uniform tint_symbol_2_1_ubo { | |
| Uniforms tint_symbol_1; | |
| } v; | |
| mat2x4 m1 = mat2x4(vec4(0.0f), vec4(0.0f)); | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| m1[0][v.tint_symbol_1.j] = 1.0f; | |
| } |