| struct InnerS { | |
| int v; | |
| }; | |
| struct OuterS { | |
| InnerS a1[8]; | |
| }; | |
| cbuffer cbuffer_uniforms : register(b4, space1) { | |
| uint4 uniforms[1]; | |
| }; | |
| [numthreads(1, 1, 1)] | |
| void main() { | |
| InnerS v = (InnerS)0; | |
| OuterS s1 = (OuterS)0; | |
| { | |
| int i = int(0); | |
| while(true) { | |
| if ((i < int(4))) { | |
| } else { | |
| break; | |
| } | |
| i = (i + int(1)); | |
| { | |
| uint v_1 = uniforms[0u].x; | |
| InnerS v_2 = v; | |
| s1.a1[v_1] = v_2; | |
| } | |
| continue; | |
| } | |
| } | |
| } | |