| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct S { |
| /* 0x0000 */ float f; |
| /* 0x0004 */ uint u; |
| /* 0x0008 */ tint_array<int8_t, 120> tint_pad; |
| /* 0x0080 */ float4 v; |
| /* 0x0090 */ tint_array<int8_t, 112> tint_pad_1; |
| }; |
| |
| void assign_and_preserve_padding(device S* const dest, S value) { |
| (*(dest)).f = value.f; |
| (*(dest)).u = value.u; |
| (*(dest)).v = value.v; |
| } |
| |
| fragment void frag_main(device S* tint_symbol_1 [[buffer(0)]]) { |
| S const tint_symbol = S{.f=1.0f, .u=2u, .v=float4(3.0f)}; |
| assign_and_preserve_padding(tint_symbol_1, tint_symbol); |
| return; |
| } |
| |