blob: a905696f87c93e64702f191e3b44d364cb0a0f91 [file] [edit]
#version 310 es
void tint_symbol_inner(uvec3 local_invocation_id, uint local_invocation_index, uvec3 global_invocation_id, uvec3 workgroup_id, uvec3 num_workgroups) {
uint foo = ((((local_invocation_id[0u] + local_invocation_index) + global_invocation_id[0u]) + workgroup_id[0u]) + num_workgroups[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_inner(gl_LocalInvocationID, gl_LocalInvocationIndex, gl_GlobalInvocationID, gl_WorkGroupID, gl_NumWorkGroups);
}