| #version 310 es |
| |
| |
| struct ComputeInputs0 { |
| uvec3 local_invocation_id; |
| }; |
| |
| struct ComputeInputs1 { |
| uvec3 workgroup_id; |
| }; |
| |
| void tint_symbol_inner(ComputeInputs0 inputs0, uint local_invocation_index, uvec3 global_invocation_id, ComputeInputs1 inputs1) { |
| uint foo = (((inputs0.local_invocation_id[0u] + local_invocation_index) + global_invocation_id[0u]) + inputs1.workgroup_id[0u]); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| ComputeInputs0 v = ComputeInputs0(gl_LocalInvocationID); |
| uint v_1 = gl_LocalInvocationIndex; |
| uvec3 v_2 = gl_GlobalInvocationID; |
| tint_symbol_inner(v, v_1, v_2, ComputeInputs1(gl_WorkGroupID)); |
| } |