blob: 38559be3d4036e269ef111bc941ae1c0d74bc5e1 [file] [edit]
struct FragmentInputs {
float4 position;
bool front_facing;
uint sample_index;
uint sample_mask;
};
struct main_inputs {
float4 FragmentInputs_position : SV_Position;
bool FragmentInputs_front_facing : SV_IsFrontFace;
uint FragmentInputs_sample_index : SV_SampleIndex;
uint FragmentInputs_sample_mask : SV_Coverage;
};
void main_inner(FragmentInputs inputs) {
if (inputs.front_facing) {
float4 foo = inputs.position;
uint bar = (inputs.sample_index + inputs.sample_mask);
}
}
void main(main_inputs inputs) {
FragmentInputs v = {float4(inputs.FragmentInputs_position.xyz, (1.0f / inputs.FragmentInputs_position[3u])), inputs.FragmentInputs_front_facing, inputs.FragmentInputs_sample_index, inputs.FragmentInputs_sample_mask};
main_inner(v);
}