blob: 826ed6381a2839d1a212c2d0a57846c899960d85 [file] [edit]
#version 310 es
#extension GL_OES_sample_variables: require
precision highp float;
precision highp int;
struct FragmentInputs {
vec4 position;
bool front_facing;
uint sample_index;
uint sample_mask;
};
void tint_symbol_inner(FragmentInputs inputs) {
if (inputs.front_facing) {
vec4 foo = inputs.position;
uint bar = (inputs.sample_index + inputs.sample_mask);
}
}
void main() {
vec4 v = gl_FragCoord;
bool v_1 = gl_FrontFacing;
uint v_2 = uint(gl_SampleID);
tint_symbol_inner(FragmentInputs(v, v_1, v_2, uint(gl_SampleMaskIn[0u])));
}