| #version 310 es |
| #extension GL_OES_sample_variables: require |
| precision highp float; |
| precision highp int; |
| |
| |
| struct FragmentInputs { |
| vec4 position; |
| bool front_facing; |
| uint sample_index; |
| uint sample_mask; |
| }; |
| |
| void tint_symbol_inner(FragmentInputs inputs) { |
| if (inputs.front_facing) { |
| vec4 foo = inputs.position; |
| uint bar = (inputs.sample_index + inputs.sample_mask); |
| } |
| } |
| void main() { |
| vec4 v = gl_FragCoord; |
| bool v_1 = gl_FrontFacing; |
| uint v_2 = uint(gl_SampleID); |
| tint_symbol_inner(FragmentInputs(v, v_1, v_2, uint(gl_SampleMaskIn[0u]))); |
| } |