| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_inputs { | |
| int loc0 [[user(locn0)]] [[flat]]; | |
| uint loc1 [[user(locn1)]] [[flat]]; | |
| float loc2 [[user(locn2)]]; | |
| float4 loc3 [[user(locn3)]]; | |
| }; | |
| void tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) { | |
| int const i = loc0; | |
| uint const u = loc1; | |
| float const f = loc2; | |
| float4 const v = loc3; | |
| } | |
| fragment void tint_symbol(tint_symbol_inputs inputs [[stage_in]]) { | |
| tint_symbol_inner(inputs.loc0, inputs.loc1, inputs.loc2, inputs.loc3); | |
| } |