blob: 1486bd615ee34dbc7093c07b579f3d3911fdee9b [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_inputs {
int loc0 [[user(locn0)]] [[flat]];
uint loc1 [[user(locn1)]] [[flat]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
};
void tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) {
int const i = loc0;
uint const u = loc1;
float const f = loc2;
float4 const v = loc3;
}
fragment void tint_symbol(tint_symbol_inputs inputs [[stage_in]]) {
tint_symbol_inner(inputs.loc0, inputs.loc1, inputs.loc2, inputs.loc3);
}