blob: 0e1a9a829d2a0399b30592b1dc4d2ccc67e82093 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_inputs {
int loc0 [[user(locn0)]] [[flat]];
uint loc1 [[user(locn1)]] [[flat]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
half loc4 [[user(locn4)]];
half3 loc5 [[user(locn5)]];
};
void tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3, half loc4, half3 loc5) {
int const i = loc0;
uint const u = loc1;
float const f = loc2;
float4 const v = loc3;
half const x = loc4;
half3 const y = loc5;
}
fragment void tint_symbol(tint_symbol_inputs inputs [[stage_in]]) {
tint_symbol_inner(inputs.loc0, inputs.loc1, inputs.loc2, inputs.loc3, inputs.loc4, inputs.loc5);
}