| struct FragmentInputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| float4 loc3; |
| }; |
| |
| struct main_inputs { |
| nointerpolation int FragmentInputs_loc0 : TEXCOORD0; |
| nointerpolation uint FragmentInputs_loc1 : TEXCOORD1; |
| float FragmentInputs_loc2 : TEXCOORD2; |
| float4 FragmentInputs_loc3 : TEXCOORD3; |
| }; |
| |
| |
| void main_inner(FragmentInputs inputs) { |
| int i = inputs.loc0; |
| uint u = inputs.loc1; |
| float f = inputs.loc2; |
| float4 v = inputs.loc3; |
| } |
| |
| void main(main_inputs inputs) { |
| FragmentInputs v_1 = {inputs.FragmentInputs_loc0, inputs.FragmentInputs_loc1, inputs.FragmentInputs_loc2, inputs.FragmentInputs_loc3}; |
| main_inner(v_1); |
| } |
| |