blob: 170c8f5f9759ae866cddc01657b4dcb8f7d9505a [file] [edit]
#version 310 es
precision highp float;
precision highp int;
struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
};
layout(location = 0) flat in int tint_symbol_loc0_Input;
layout(location = 1) flat in uint tint_symbol_loc1_Input;
layout(location = 2) in float tint_symbol_loc2_Input;
layout(location = 3) in vec4 tint_symbol_loc3_Input;
void tint_symbol_inner(FragmentInputs inputs) {
int i = inputs.loc0;
uint u = inputs.loc1;
float f = inputs.loc2;
vec4 v = inputs.loc3;
}
void main() {
tint_symbol_inner(FragmentInputs(tint_symbol_loc0_Input, tint_symbol_loc1_Input, tint_symbol_loc2_Input, tint_symbol_loc3_Input));
}