| struct main1_outputs { | |
| float tint_symbol : SV_Depth; | |
| }; | |
| struct main2_outputs { | |
| uint tint_symbol_1 : SV_Coverage; | |
| }; | |
| float main1_inner() { | |
| return 1.0f; | |
| } | |
| uint main2_inner() { | |
| return 1u; | |
| } | |
| main1_outputs main1() { | |
| main1_outputs v = {main1_inner()}; | |
| return v; | |
| } | |
| main2_outputs main2() { | |
| main2_outputs v_1 = {main2_inner()}; | |
| return v_1; | |
| } | |