blob: 0fab68e0c65e8a2b3a4b5949ff7d57efb71e924b [file] [edit]
#version 310 es
precision highp float;
precision highp int;
struct tint_push_constant_struct {
float tint_frag_depth_min;
float tint_frag_depth_max;
};
layout(location = 0) uniform tint_push_constant_struct tint_push_constants;
float main1_inner() {
return 1.0f;
}
void main() {
float v = main1_inner();
gl_FragDepth = clamp(v, tint_push_constants.tint_frag_depth_min, tint_push_constants.tint_frag_depth_max);
}
#version 310 es
#extension GL_OES_sample_variables: require
precision highp float;
precision highp int;
uint main2_inner() {
return 1u;
}
void main() {
gl_SampleMask[0u] = int(main2_inner());
}