blob: 75db3d8e4e20ed48cd8aff52ae2a522b4cf2ce40 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct main1_outputs {
float tint_symbol [[depth(any)]];
};
struct main2_outputs {
uint tint_symbol_1 [[sample_mask]];
};
float main1_inner() {
return 1.0f;
}
uint main2_inner() {
return 1u;
}
fragment main1_outputs main1() {
main1_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol = main1_inner();
return tint_wrapper_result;
}
fragment main2_outputs main2() {
main2_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol_1 = main2_inner();
return tint_wrapper_result;
}