blob: 13853881d70cadb832df8ed0d412ae9004c7db47 [file] [edit]
#version 310 es
#extension GL_OES_sample_variables : require
precision highp float;
precision highp int;
struct PushConstants {
float min_depth;
float max_depth;
};
layout(location=0) uniform PushConstants push_constants;
float clamp_frag_depth(float v) {
return clamp(v, push_constants.min_depth, push_constants.max_depth);
}
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
FragmentOutputs clamp_frag_depth_FragmentOutputs(FragmentOutputs s) {
FragmentOutputs tint_symbol_1 = FragmentOutputs(clamp_frag_depth(s.frag_depth), s.sample_mask);
return tint_symbol_1;
}
FragmentOutputs tint_symbol() {
FragmentOutputs tint_symbol_2 = FragmentOutputs(1.0f, 1u);
return clamp_frag_depth_FragmentOutputs(tint_symbol_2);
}
void main() {
FragmentOutputs inner_result = tint_symbol();
gl_FragDepth = inner_result.frag_depth;
gl_SampleMask[0] = int(inner_result.sample_mask);
return;
}