blob: 0fd7e6153d28d5282790c77ef96b2cb1f9005267 [file] [edit]
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct main_outputs {
float FragmentOutputs_frag_depth : SV_Depth;
uint FragmentOutputs_sample_mask : SV_Coverage;
};
FragmentOutputs main_inner() {
FragmentOutputs v = {1.0f, 1u};
return v;
}
main_outputs main() {
FragmentOutputs v_1 = main_inner();
FragmentOutputs v_2 = v_1;
FragmentOutputs v_3 = v_1;
main_outputs v_4 = {v_2.frag_depth, v_3.sample_mask};
return v_4;
}