blob: d063fdcd85e91a34f2f21d03d035b5bc9ade52e6 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
half loc4;
half3 loc5;
};
struct tint_symbol_outputs {
int FragmentOutputs_loc0 [[color(0)]];
uint FragmentOutputs_loc1 [[color(1)]];
float FragmentOutputs_loc2 [[color(2)]];
float4 FragmentOutputs_loc3 [[color(3)]];
half FragmentOutputs_loc4 [[color(4)]];
half3 FragmentOutputs_loc5 [[color(5)]];
};
FragmentOutputs tint_symbol_inner() {
return FragmentOutputs{.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .loc4=2.25h, .loc5=half3(3.0h, 5.0h, 8.0h)};
}
fragment tint_symbol_outputs tint_symbol() {
FragmentOutputs const v = tint_symbol_inner();
tint_symbol_outputs tint_wrapper_result = {};
tint_wrapper_result.FragmentOutputs_loc0 = v.loc0;
tint_wrapper_result.FragmentOutputs_loc1 = v.loc1;
tint_wrapper_result.FragmentOutputs_loc2 = v.loc2;
tint_wrapper_result.FragmentOutputs_loc3 = v.loc3;
tint_wrapper_result.FragmentOutputs_loc4 = v.loc4;
tint_wrapper_result.FragmentOutputs_loc5 = v.loc5;
return tint_wrapper_result;
}