blob: eedbe6bd91982f9c4d7418840c01048cf65fe06c [file] [edit]
struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
float4 loc3;
};
struct main_outputs {
int FragmentOutputs_loc0 : SV_Target0;
uint FragmentOutputs_loc1 : SV_Target1;
float FragmentOutputs_loc2 : SV_Target2;
float4 FragmentOutputs_loc3 : SV_Target3;
float FragmentOutputs_frag_depth : SV_Depth;
uint FragmentOutputs_sample_mask : SV_Coverage;
};
FragmentOutputs main_inner() {
FragmentOutputs v = {int(1), 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f)};
return v;
}
main_outputs main() {
FragmentOutputs v_1 = main_inner();
FragmentOutputs v_2 = v_1;
FragmentOutputs v_3 = v_1;
FragmentOutputs v_4 = v_1;
FragmentOutputs v_5 = v_1;
FragmentOutputs v_6 = v_1;
FragmentOutputs v_7 = v_1;
main_outputs v_8 = {v_2.loc0, v_4.loc1, v_5.loc2, v_7.loc3, v_3.frag_depth, v_6.sample_mask};
return v_8;
}