| struct FragmentOutputs { |
| int loc0; |
| float frag_depth; |
| uint loc1; |
| float loc2; |
| uint sample_mask; |
| float4 loc3; |
| }; |
| |
| struct main_outputs { |
| int FragmentOutputs_loc0 : SV_Target0; |
| uint FragmentOutputs_loc1 : SV_Target1; |
| float FragmentOutputs_loc2 : SV_Target2; |
| float4 FragmentOutputs_loc3 : SV_Target3; |
| float FragmentOutputs_frag_depth : SV_Depth; |
| uint FragmentOutputs_sample_mask : SV_Coverage; |
| }; |
| |
| |
| FragmentOutputs main_inner() { |
| FragmentOutputs v = {int(1), 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f)}; |
| return v; |
| } |
| |
| main_outputs main() { |
| FragmentOutputs v_1 = main_inner(); |
| FragmentOutputs v_2 = v_1; |
| FragmentOutputs v_3 = v_1; |
| FragmentOutputs v_4 = v_1; |
| FragmentOutputs v_5 = v_1; |
| FragmentOutputs v_6 = v_1; |
| FragmentOutputs v_7 = v_1; |
| main_outputs v_8 = {v_2.loc0, v_4.loc1, v_5.loc2, v_7.loc3, v_3.frag_depth, v_6.sample_mask}; |
| return v_8; |
| } |
| |