blob: ca3df46e74f8bbca00492040f0893c65c018165d [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
float4 loc3;
};
struct tint_symbol_outputs {
int FragmentOutputs_loc0 [[color(0)]];
float FragmentOutputs_frag_depth [[depth(any)]];
uint FragmentOutputs_loc1 [[color(1)]];
float FragmentOutputs_loc2 [[color(2)]];
uint FragmentOutputs_sample_mask [[sample_mask]];
float4 FragmentOutputs_loc3 [[color(3)]];
};
FragmentOutputs tint_symbol_inner() {
return FragmentOutputs{.loc0=1, .frag_depth=2.0f, .loc1=1u, .loc2=1.0f, .sample_mask=2u, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)};
}
fragment tint_symbol_outputs tint_symbol() {
FragmentOutputs const v = tint_symbol_inner();
tint_symbol_outputs tint_wrapper_result = {};
tint_wrapper_result.FragmentOutputs_loc0 = v.loc0;
tint_wrapper_result.FragmentOutputs_frag_depth = v.frag_depth;
tint_wrapper_result.FragmentOutputs_loc1 = v.loc1;
tint_wrapper_result.FragmentOutputs_loc2 = v.loc2;
tint_wrapper_result.FragmentOutputs_sample_mask = v.sample_mask;
tint_wrapper_result.FragmentOutputs_loc3 = v.loc3;
return tint_wrapper_result;
}