blob: f339b60ea37379e8442cf8b4676378e95e539f53 [file] [edit]
struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
float4 loc3;
float16_t loc4;
vector<float16_t, 3> loc5;
};
struct main_outputs {
int FragmentOutputs_loc0 : SV_Target0;
uint FragmentOutputs_loc1 : SV_Target1;
float FragmentOutputs_loc2 : SV_Target2;
float4 FragmentOutputs_loc3 : SV_Target3;
float16_t FragmentOutputs_loc4 : SV_Target4;
vector<float16_t, 3> FragmentOutputs_loc5 : SV_Target5;
float FragmentOutputs_frag_depth : SV_Depth;
uint FragmentOutputs_sample_mask : SV_Coverage;
};
FragmentOutputs main_inner() {
FragmentOutputs v = {int(1), 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f), float16_t(2.25h), vector<float16_t, 3>(float16_t(3.0h), float16_t(5.0h), float16_t(8.0h))};
return v;
}
main_outputs main() {
FragmentOutputs v_1 = main_inner();
FragmentOutputs v_2 = v_1;
FragmentOutputs v_3 = v_1;
FragmentOutputs v_4 = v_1;
FragmentOutputs v_5 = v_1;
FragmentOutputs v_6 = v_1;
FragmentOutputs v_7 = v_1;
FragmentOutputs v_8 = v_1;
FragmentOutputs v_9 = v_1;
main_outputs v_10 = {v_2.loc0, v_4.loc1, v_5.loc2, v_7.loc3, v_8.loc4, v_9.loc5, v_3.frag_depth, v_6.sample_mask};
return v_10;
}