| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_symbol_inputs { |
| float none [[user(locn0)]]; |
| float flat [[user(locn1)]] [[flat]]; |
| float perspective_center [[user(locn2)]] [[center_perspective]]; |
| float perspective_centroid [[user(locn3)]] [[centroid_perspective]]; |
| float perspective_sample [[user(locn4)]] [[sample_perspective]]; |
| float linear_center [[user(locn5)]] [[center_no_perspective]]; |
| float linear_centroid [[user(locn6)]] [[centroid_no_perspective]]; |
| float linear_sample [[user(locn7)]] [[sample_no_perspective]]; |
| float perspective_default [[user(locn8)]] [[center_perspective]]; |
| float linear_default [[user(locn9)]] [[center_no_perspective]]; |
| }; |
| |
| void tint_symbol_inner(float none, float flat, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample, float perspective_default, float linear_default) { |
| } |
| |
| fragment void tint_symbol(tint_symbol_inputs inputs [[stage_in]]) { |
| tint_symbol_inner(inputs.none, inputs.flat, inputs.perspective_center, inputs.perspective_centroid, inputs.perspective_sample, inputs.linear_center, inputs.linear_centroid, inputs.linear_sample, inputs.perspective_default, inputs.linear_default); |
| } |