blob: 3223a9a9f413e15e40ee42db50a5f96044a4f1ad [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_inputs {
float none [[user(locn0)]];
float flat [[user(locn1)]] [[flat]];
float perspective_center [[user(locn2)]] [[center_perspective]];
float perspective_centroid [[user(locn3)]] [[centroid_perspective]];
float perspective_sample [[user(locn4)]] [[sample_perspective]];
float linear_center [[user(locn5)]] [[center_no_perspective]];
float linear_centroid [[user(locn6)]] [[centroid_no_perspective]];
float linear_sample [[user(locn7)]] [[sample_no_perspective]];
float perspective_default [[user(locn8)]] [[center_perspective]];
float linear_default [[user(locn9)]] [[center_no_perspective]];
};
void tint_symbol_inner(float none, float flat, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample, float perspective_default, float linear_default) {
}
fragment void tint_symbol(tint_symbol_inputs inputs [[stage_in]]) {
tint_symbol_inner(inputs.none, inputs.flat, inputs.perspective_center, inputs.perspective_centroid, inputs.perspective_sample, inputs.linear_center, inputs.linear_centroid, inputs.linear_sample, inputs.perspective_default, inputs.linear_default);
}