blob: 0de46dcdb1d6b5221e754514cf2b28f5b133100b [file] [edit]
struct In {
float none;
float flat;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
float perspective_default;
float linear_default;
};
struct main_inputs {
float In_none : TEXCOORD0;
nointerpolation float In_flat : TEXCOORD1;
linear float In_perspective_center : TEXCOORD2;
linear centroid float In_perspective_centroid : TEXCOORD3;
linear sample float In_perspective_sample : TEXCOORD4;
noperspective float In_linear_center : TEXCOORD5;
noperspective centroid float In_linear_centroid : TEXCOORD6;
noperspective sample float In_linear_sample : TEXCOORD7;
linear float In_perspective_default : TEXCOORD8;
noperspective float In_linear_default : TEXCOORD9;
};
void main_inner(In tint_symbol) {
}
void main(main_inputs inputs) {
In v = {inputs.In_none, inputs.In_flat, inputs.In_perspective_center, inputs.In_perspective_centroid, inputs.In_perspective_sample, inputs.In_linear_center, inputs.In_linear_centroid, inputs.In_linear_sample, inputs.In_perspective_default, inputs.In_linear_default};
main_inner(v);
}