| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct In { |
| float none; |
| float tint_symbol; |
| float perspective_center; |
| float perspective_centroid; |
| float perspective_sample; |
| float linear_center; |
| float linear_centroid; |
| float linear_sample; |
| float perspective_default; |
| float linear_default; |
| }; |
| |
| layout(location = 0) in float tint_symbol_1_loc0_Input; |
| layout(location = 1) flat in float tint_symbol_1_loc1_Input; |
| layout(location = 2) in float tint_symbol_1_loc2_Input; |
| layout(location = 3) centroid in float tint_symbol_1_loc3_Input; |
| layout(location = 4) in float tint_symbol_1_loc4_Input; |
| layout(location = 5) in float tint_symbol_1_loc5_Input; |
| layout(location = 6) centroid in float tint_symbol_1_loc6_Input; |
| layout(location = 7) in float tint_symbol_1_loc7_Input; |
| layout(location = 8) in float tint_symbol_1_loc8_Input; |
| layout(location = 9) in float tint_symbol_1_loc9_Input; |
| void tint_symbol_1_inner(In tint_symbol_2) { |
| } |
| void main() { |
| tint_symbol_1_inner(In(tint_symbol_1_loc0_Input, tint_symbol_1_loc1_Input, tint_symbol_1_loc2_Input, tint_symbol_1_loc3_Input, tint_symbol_1_loc4_Input, tint_symbol_1_loc5_Input, tint_symbol_1_loc6_Input, tint_symbol_1_loc7_Input, tint_symbol_1_loc8_Input, tint_symbol_1_loc9_Input)); |
| } |