| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct In { |
| float none; |
| float flat; |
| float perspective_center; |
| float perspective_centroid; |
| float perspective_sample; |
| float linear_center; |
| float linear_centroid; |
| float linear_sample; |
| float perspective_default; |
| float linear_default; |
| }; |
| |
| struct tint_symbol_inputs { |
| float In_none [[user(locn0)]]; |
| float In_flat [[user(locn1)]] [[flat]]; |
| float In_perspective_center [[user(locn2)]] [[center_perspective]]; |
| float In_perspective_centroid [[user(locn3)]] [[centroid_perspective]]; |
| float In_perspective_sample [[user(locn4)]] [[sample_perspective]]; |
| float In_linear_center [[user(locn5)]] [[center_no_perspective]]; |
| float In_linear_centroid [[user(locn6)]] [[centroid_no_perspective]]; |
| float In_linear_sample [[user(locn7)]] [[sample_no_perspective]]; |
| float In_perspective_default [[user(locn8)]] [[center_perspective]]; |
| float In_linear_default [[user(locn9)]] [[center_no_perspective]]; |
| }; |
| |
| void tint_symbol_inner(In in) { |
| } |
| |
| fragment void tint_symbol(tint_symbol_inputs inputs [[stage_in]]) { |
| tint_symbol_inner(In{.none=inputs.In_none, .flat=inputs.In_flat, .perspective_center=inputs.In_perspective_center, .perspective_centroid=inputs.In_perspective_centroid, .perspective_sample=inputs.In_perspective_sample, .linear_center=inputs.In_linear_center, .linear_centroid=inputs.In_linear_centroid, .linear_sample=inputs.In_linear_sample, .perspective_default=inputs.In_perspective_default, .linear_default=inputs.In_linear_default}); |
| } |