blob: d8a735148e064004cabbb554b93a01a0da5ef112 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct In {
float none;
float flat;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
float perspective_default;
float linear_default;
};
struct tint_symbol_inputs {
float In_none [[user(locn0)]];
float In_flat [[user(locn1)]] [[flat]];
float In_perspective_center [[user(locn2)]] [[center_perspective]];
float In_perspective_centroid [[user(locn3)]] [[centroid_perspective]];
float In_perspective_sample [[user(locn4)]] [[sample_perspective]];
float In_linear_center [[user(locn5)]] [[center_no_perspective]];
float In_linear_centroid [[user(locn6)]] [[centroid_no_perspective]];
float In_linear_sample [[user(locn7)]] [[sample_no_perspective]];
float In_perspective_default [[user(locn8)]] [[center_perspective]];
float In_linear_default [[user(locn9)]] [[center_no_perspective]];
};
void tint_symbol_inner(In in) {
}
fragment void tint_symbol(tint_symbol_inputs inputs [[stage_in]]) {
tint_symbol_inner(In{.none=inputs.In_none, .flat=inputs.In_flat, .perspective_center=inputs.In_perspective_center, .perspective_centroid=inputs.In_perspective_centroid, .perspective_sample=inputs.In_perspective_sample, .linear_center=inputs.In_linear_center, .linear_centroid=inputs.In_linear_centroid, .linear_sample=inputs.In_linear_sample, .perspective_default=inputs.In_perspective_default, .linear_default=inputs.In_linear_default});
}