| #version 310 es |
| |
| |
| struct Interface { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| |
| layout(location = 0) flat out int vert_main_loc0_Output; |
| layout(location = 1) flat out uint vert_main_loc1_Output; |
| layout(location = 2) flat out ivec4 vert_main_loc2_Output; |
| layout(location = 3) flat out uvec4 vert_main_loc3_Output; |
| Interface vert_main_inner() { |
| return Interface(0, 0u, ivec4(0), uvec4(0u), vec4(0.0f)); |
| } |
| void main() { |
| Interface v = vert_main_inner(); |
| vert_main_loc0_Output = v.i; |
| vert_main_loc1_Output = v.u; |
| vert_main_loc2_Output = v.vi; |
| vert_main_loc3_Output = v.vu; |
| gl_Position = v.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| gl_PointSize = 1.0f; |
| } |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct Interface { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| |
| layout(location = 0) flat in int frag_main_loc0_Input; |
| layout(location = 1) flat in uint frag_main_loc1_Input; |
| layout(location = 2) flat in ivec4 frag_main_loc2_Input; |
| layout(location = 3) flat in uvec4 frag_main_loc3_Input; |
| layout(location = 0) out int frag_main_loc0_Output; |
| int frag_main_inner(Interface inputs) { |
| return inputs.i; |
| } |
| void main() { |
| frag_main_loc0_Output = frag_main_inner(Interface(frag_main_loc0_Input, frag_main_loc1_Input, frag_main_loc2_Input, frag_main_loc3_Input, gl_FragCoord)); |
| } |