| #version 310 es |
| |
| |
| struct Out { |
| vec4 pos; |
| float none; |
| float tint_symbol; |
| float perspective_center; |
| float perspective_centroid; |
| float perspective_sample; |
| float linear_center; |
| float linear_centroid; |
| float linear_sample; |
| }; |
| |
| layout(location = 0) out float tint_symbol_1_loc0_Output; |
| layout(location = 1) flat out float tint_symbol_1_loc1_Output; |
| layout(location = 2) out float tint_symbol_1_loc2_Output; |
| layout(location = 3) centroid out float tint_symbol_1_loc3_Output; |
| layout(location = 4) out float tint_symbol_1_loc4_Output; |
| layout(location = 5) out float tint_symbol_1_loc5_Output; |
| layout(location = 6) centroid out float tint_symbol_1_loc6_Output; |
| layout(location = 7) out float tint_symbol_1_loc7_Output; |
| Out tint_symbol_1_inner() { |
| return Out(vec4(0.0f), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| void main() { |
| Out v = tint_symbol_1_inner(); |
| gl_Position = v.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| tint_symbol_1_loc0_Output = v.none; |
| tint_symbol_1_loc1_Output = v.tint_symbol; |
| tint_symbol_1_loc2_Output = v.perspective_center; |
| tint_symbol_1_loc3_Output = v.perspective_centroid; |
| tint_symbol_1_loc4_Output = v.perspective_sample; |
| tint_symbol_1_loc5_Output = v.linear_center; |
| tint_symbol_1_loc6_Output = v.linear_centroid; |
| tint_symbol_1_loc7_Output = v.linear_sample; |
| gl_PointSize = 1.0f; |
| } |