blob: c9cfc30cafd77cabbdc0b6a9f42718a7f0540db7 [file] [edit]
#version 310 es
vec4 tint_symbol_inner() {
return vec4(0.0f);
}
void main() {
gl_Position = tint_symbol_inner();
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}