blob: e7829845fb013c6506275c1ba45f01ea75a33f46 [file] [edit]
#version 310 es
struct Out {
vec4 pos;
};
Out tint_symbol_inner() {
return Out(vec4(0.0f));
}
void main() {
gl_Position = tint_symbol_inner().pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}