blob: 04f78bec257e785c71f0ac5757558e7da3772b21 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct Interface {
float col1;
float col2;
float4 pos;
};
struct vert_main_outputs {
float Interface_col1 [[user(locn1)]];
float Interface_col2 [[user(locn2)]];
float4 Interface_pos [[position]];
};
struct frag_main_inputs {
float Interface_col1 [[user(locn1)]];
float Interface_col2 [[user(locn2)]];
};
Interface vert_main_inner() {
return Interface{.col1=0.40000000596046447754f, .col2=0.60000002384185791016f, .pos=float4(0.0f)};
}
void frag_main_inner(Interface colors) {
float const r = colors.col1;
float const g = colors.col2;
}
vertex vert_main_outputs vert_main() {
Interface const v = vert_main_inner();
vert_main_outputs tint_wrapper_result = {};
tint_wrapper_result.Interface_col1 = v.col1;
tint_wrapper_result.Interface_col2 = v.col2;
tint_wrapper_result.Interface_pos = v.pos;
return tint_wrapper_result;
}
fragment void frag_main(frag_main_inputs inputs [[stage_in]], float4 Interface_pos [[position]]) {
frag_main_inner(Interface{.col1=inputs.Interface_col1, .col2=inputs.Interface_col2, .pos=Interface_pos});
}