blob: 6f12f4a2b02becbe0c7678c464c606144c0ba180 [file] [edit]
#include <metal_stdlib>
using namespace metal;
struct VertexOutput {
float4 pos;
int loc0;
};
struct vert_main1_outputs {
float4 VertexOutput_pos [[position]];
int VertexOutput_loc0 [[user(locn0)]] [[flat]];
};
struct vert_main2_outputs {
float4 VertexOutput_pos [[position]];
int VertexOutput_loc0 [[user(locn0)]] [[flat]];
};
VertexOutput foo(float x) {
return VertexOutput{.pos=float4(x, x, x, 1.0f), .loc0=42};
}
VertexOutput vert_main1_inner() {
return foo(0.5f);
}
VertexOutput vert_main2_inner() {
return foo(0.25f);
}
vertex vert_main1_outputs vert_main1() {
VertexOutput const v = vert_main1_inner();
vert_main1_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v.pos;
tint_wrapper_result.VertexOutput_loc0 = v.loc0;
return tint_wrapper_result;
}
vertex vert_main2_outputs vert_main2() {
VertexOutput const v_1 = vert_main2_inner();
vert_main2_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v_1.pos;
tint_wrapper_result.VertexOutput_loc0 = v_1.loc0;
return tint_wrapper_result;
}