| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct S_packed_vec3 { |
| /* 0x0000 */ float f; |
| /* 0x0004 */ uint u; |
| /* 0x0008 */ tint_array<int8_t, 120> tint_pad; |
| /* 0x0080 */ float4 v; |
| /* 0x0090 */ tint_array<int8_t, 16> tint_pad_1; |
| /* 0x00a0 */ half x; |
| /* 0x00a2 */ tint_array<int8_t, 30> tint_pad_2; |
| /* 0x00c0 */ packed_half3 y; |
| /* 0x00c6 */ tint_array<int8_t, 58> tint_pad_3; |
| }; |
| |
| struct S { |
| float f; |
| uint u; |
| float4 v; |
| half x; |
| half3 y; |
| }; |
| |
| struct tint_module_vars_struct { |
| device S_packed_vec3* output; |
| }; |
| |
| struct frag_main_inputs { |
| float S_f [[user(locn0)]]; |
| uint S_u [[user(locn1)]] [[flat]]; |
| half S_x [[user(locn2)]]; |
| half3 S_y [[user(locn3)]]; |
| }; |
| |
| void tint_store_and_preserve_padding(device S_packed_vec3* const target, S value_param) { |
| (*target).f = value_param.f; |
| (*target).u = value_param.u; |
| (*target).v = value_param.v; |
| (*target).x = value_param.x; |
| (*target).y = packed_half3(value_param.y); |
| } |
| |
| void frag_main_inner(S input, tint_module_vars_struct tint_module_vars) { |
| float const f = input.f; |
| uint const u = input.u; |
| float4 const v = input.v; |
| half const x = input.x; |
| half3 const y = input.y; |
| tint_store_and_preserve_padding(tint_module_vars.output, input); |
| } |
| |
| fragment void frag_main(frag_main_inputs inputs [[stage_in]], float4 S_v [[position]], device S_packed_vec3* output [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.output=output}; |
| frag_main_inner(S{.f=inputs.S_f, .u=inputs.S_u, .v=S_v, .x=inputs.S_x, .y=inputs.S_y}, tint_module_vars); |
| } |