| #version 310 es |
| |
| struct PushConstants { |
| uint first_instance; |
| }; |
| |
| layout(location=0) uniform PushConstants push_constants; |
| vec4 tint_symbol(uint vertex_index, uint instance_index) { |
| uint foo = (vertex_index + (instance_index + push_constants.first_instance)); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = tint_symbol(uint(gl_VertexID), uint(gl_InstanceID)); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |